Materials[1] = {  }
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = None
        MaterialSlotName = grabbable_cube_m
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 7.57635, 19.5441, 0, 0 }
        }
    }
}
Sockets[1] = {  }
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=0 }
    BoxExtent = { X=4.10247, Y=4.10247, Z=4.10247 }
    SphereRadius = 6.38682
}
